Improving English Vocabulary through Interactive Play: The 'Siapa Cepat' Game in the Penaraga Village
DOI:
https://doi.org/10.63914/cycle.v2i2.93Keywords:
Game-Based Learning, Vocabulary Acquisition, Early Childhood Education, Community-Based Education, Interactive PlayAbstract
This community-based program was conducted in the Penaraga Village to enhance English vocabulary acquisition among children aged 3–9 through interactive, game-based learning. Core activities included vocabulary introductions focused on household and daily-life items, team quizzes, and a fast-paced guessing game called Siapa Cepat (“Who’s Fast”). These play-based methods provided a dynamic, low-pressure environment that engaged visual, auditory, and kinesthetic learners. As a result, children demonstrated improved vocabulary knowledge, pronunciation, and confidence in using English. Observations and informal assessments confirmed these learning gains. The program also fostered social development, promoting communication, cooperation, and leadership especially as older children supported younger peers. Shared meals reinforced participation and bonding. The use of familiar community spaces and family involvement further extended learning outside the formal sessions. Overall, the activity proved effective in supporting early language development and strengthening community engagement in education.